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Collision apprehension has been adapted to accomplish matches added hit-happy. Now you can lay out opponents just by skating into them with momentum, and you can set guys up in the trolley advance by hitting them. This adds added of an arcade feel on the ice, with players accepting launched into the boards or beatific sprawling during about every shift. Hitting has been amped up aloft what happens in the authentic NHL, but not to the point breadth you can about-face a amateur into a Ping-Pong brawl that bounces about beating all comers. You aswell still accept to band up players afore you can hit them. Traveling for the big hit about leaves you out of position and out of the play. Replays accept arise a continued way aback the old 'video ambition judge' system. One alarming aspect of the accent on hitting is how hits coexist with penalties. There's feast-or-famine mentality, breadth you either get nailed a lot or get abroad with murder. Players on the accepting end of your hits about-face into the boards a lot, connected in burning penalties for boarding or hitting from behind. This applies a cogent abeyant bulk to acting like a boxy guy and dispatch up to accomplish bone-crushing hits, which is fair and lifelike, all in all. But this somewhat bound estimation of the rules goes appropriate out the window if it comes to how abundant time you're accustomed to affiliated a bogie carrier. You can annihilate an opposing amateur a adequate few abnormal afterwards he's gotten rid of the bogie and accept no amends for the backward hit. That's not so fair and lifelike, even while it can be acceptable if you're dishing out the hit, not demography it. Along the aforementioned band-aid lines, affronted has been afflicted dramatically. Scraps now crop abode as allotment of the action. Fights aren't accustomed the big assembly that they've been accustomed in contempo years, breadth the camera switches to a affecting first-person appearance whenever players bead the gloves. Now, brawls crop abode as allotment of the play and are fought while analytic through the accepted third-person in-game camera. Breadth fights were rarer and added sideshow-like endure year, now they arise on a approved basis. There are acutely adapted types of fights, too. A lot of advance appropriate out of the action, with players traveling at it afterwards a big hit, or one boxy guy hasty in to achieve a account afterwards a assistant just got leveled. But there are aswell staged fights, breadth two boxy guys aboveboard off out of the dejected to rev up their teams. Affronted itself charcoal the aforementioned no bulk what the type. You administer basal button presses to cull jerseys, grapple, dodge, and punch. Build up your exhausted and absolve a metsu hadoken! Even admitting it's adequate to see added brawls in NHL 14, abnormally the acknowledgment ones breadth anyone defends a teammate, the antithesis is too revved up. Fights are too accepted on the absence settings now, and abounding are of ambiguous benefit. A lot of fights aftereffect in both teams earning activity for their lines, behindhand of who wins. They about bulk to little added than button-mashing for a minute or so, which can accomplish for annoying interludes in the complete action. This slows the bold down, admitting with the advantage of abacus abasement to the bold present in complete hockey. So you adulation the new affronted if it adds carrion to abutting amateur amid rivals like the Leafs and Sens; you abhorrence it if it drags out blowouts amid basal strangers like the Leafs and Dejected Jackets.